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Clubhouse Yarns – Off-Course Drinking Games

You’ve survived 18 holes. 

 

Shoes are loosened, scorecards are being reinterpreted, and stories are already improving. 

 

Welcome to off-course golf drinking games — the 19th hole, the pub, and anywhere the phrase “just one more” lives. 

 

These games are about laughs, stories, and mateship — not getting blind. 

 

Be a good human: 

Eat something. Drink water. Look after your mates. No drink driving. 

 

Hole-by-hole scorecard recap: 

Worst score on a hole drinks. Best score assigns it. 

 

Front nine vs back nine: 

Worse nine finishes the drink. 

 

Golf ball pocket game: 

Plant the ball. Whoever has it at the end finishes their drink. 

 

Golf ball pint game: 

Ball in drink means finish it and control the ball. 

 

Lost ball tax: 

Each lost ball equals a sip. Most lost balls buys the first round. 

 

Highlight reel: 

Best shot assigns three sips. Worst shot drinks three. 

 

Worst hole wins: 

Worst hole finishes the drink. 

 

Outfit forfeit: 

Worst overall score wears the outfit. 

 

Light mode: 

Sips instead of skulls. Hydration rounds encouraged. 

 

Final word: 

Off-course games aren’t about booze — they’re about stories and mates. 

 

Join the Conversation: 

What’s the most dangerous off-course rule your group plays? 

 

Disclaimer – Clubhouse Yarns 

This is a clubhouse yarn — opinions, observations, and the odd reflection from years around the game. 

Nothing more than a chat between mates. Take what resonates, leave the rest. 


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