Clubhouse Yarns – Off-Course Drinking Games
- col2701
- 4 days ago
- 1 min read

You’ve survived 18 holes.
Shoes are loosened, scorecards are being reinterpreted, and stories are already improving.
Welcome to off-course golf drinking games — the 19th hole, the pub, and anywhere the phrase “just one more” lives.
These games are about laughs, stories, and mateship — not getting blind.
Be a good human:
Eat something. Drink water. Look after your mates. No drink driving.
Hole-by-hole scorecard recap:
Worst score on a hole drinks. Best score assigns it.
Front nine vs back nine:
Worse nine finishes the drink.
Golf ball pocket game:
Plant the ball. Whoever has it at the end finishes their drink.
Golf ball pint game:
Ball in drink means finish it and control the ball.
Lost ball tax:
Each lost ball equals a sip. Most lost balls buys the first round.
Highlight reel:
Best shot assigns three sips. Worst shot drinks three.
Worst hole wins:
Worst hole finishes the drink.
Outfit forfeit:
Worst overall score wears the outfit.
Light mode:
Sips instead of skulls. Hydration rounds encouraged.
Final word:
Off-course games aren’t about booze — they’re about stories and mates.
Join the Conversation:
What’s the most dangerous off-course rule your group plays?
Disclaimer – Clubhouse Yarns
This is a clubhouse yarn — opinions, observations, and the odd reflection from years around the game.
Nothing more than a chat between mates. Take what resonates, leave the rest.




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